Thursday, April 24, 2014

Week 8: My colleagues’ URLs


Digital Citizenship, Ethics, and Netiquette

The three colleagues’’ blogs having the URLs that interest me are as follows: 

Marian Perkins:  http://www.beyondthebinders.blogspot.com/                                                   


Jennifer Pierson:  http://jp101473.wordpress.com/

What does digital citizenship mean to you?

I found Marian’s blog on digital citizenship interesting from Microsoft.  “Microsoft” teach us what digital citizenship is.  The URL is located at the following URL:   http://www.microsoft.com/security/resources/digital-citizenship.aspx.

According to Microsoft, “Digital citizenship is usually defined as the "norms of behavior with regard to technology use.”  It encompasses digital literacy, ethics, etiquette, online safety, norms, rights, culture and more.  Microsoft recognizes that good digital citizenship, when you use computers, gaming consoles, or mobile devices, promotes a safer online environment for all.  The visual whitepaper, "Fostering Digital Citizenship," discusses why digital citizenship matters and outlines the education young people need as they explore, learn, and essentially "grow-up" online.
 
The next interesting digital citizenship URL comes from Lenora’s blog from YouTube at the following URL: 
 
“In this talk, Rosalind Wiseman addresses the complex problem of bullying in schools, and how administrators and parents need to support kids to make schools the safe places that they should be.  Rosalind Wiseman is an internationally recognized expert on children, teens, parenting, bullying, social justice, and ethical leadership.  She is the author of Queen Bees and Wannabes: Helping Your Daughter Survive Cliques, Gossip, Boyfriends, and the New Realities of Girl World, the groundbreaking, fully revised edition of her bestselling book that was the basis for the movie Mean Girls. 
 
The third URL is as follows http://www.digitalcitizenship.net/Nine_Elements.html.  It comes from Jennifer Pierson's blog.  According to this cite, “Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use.” 
 

References

Butler, L. (2014).  Retrieved from http://newtechwithnora.wordpress.com

Perkins, M.  (2014). Retrieved from http://www.beyondthebinders.blogspot.com/
                                                  
Pierson, J. (2014).  Retrieved from http://jp101473.wordpress.com/

 

Thursday, April 17, 2014

Week 7 Digital Citizenship, Ethics, and Netiquette


Digital Citizenship






The two technologies that I chose to talk about this week that have the potential for enhancing adult education through the training of digital citizenship, ethics, and netiquette are the following:
Kantola Productions URL:  http://www.kantola.com/.


My first digital citizenship, ethics, and netiquette choice comes from Universal Class.  This website offers many courses for adult learners such as Self Improvement courses, spiritual studies, teacher tools, test preparation, writing skills, writing improvement, social science, entrepreneurship, cooking, homeschooling, and computer training, etc.  Besides the movie about Etiquette 101 offers students historical information about the concept of “etiquette” from the ages of time up to today.  
     

The next digital citizenship and ethics website is about email etiquette by Kantola Productions.  This website offers a plethora of adult educational courses for on the job, immediate, and just in time training.  One course that really caught my attention was “Email Etiquette.”  Kantola says Email is fast becoming the preferred method of contact for sharing information and resolving problems. The impression you leave with others about the quality of your organization and your own personal competency is largely based on the courtesy and professionalism of your email correspondence. I truly agree with that notion.  According to Kantola, adult learners learn about the following: 

·         Email etiquette and best practices.
·         Openings and closings.
·         Proper formatting and subject lines.
·         Grammar and punctuation.
·         Writing “bad news” emails.
·         Email customer service.

I selected both URLs because they are teaching tools that I would incorporate in my writing literacy course.  The first URL is for teaching students how to behave online with each other.  I would use this movie as an icebreaker to provide students Q&A where they will generate answers to questions to discuss ideas about netiquette and etiquette, digital citizenship, and ethics.  I would use the second URL for teaching in my literacy-writing course, as braiders need to learn how to interact with the public online, f2f, and via phone.    

Friday, April 11, 2014

What is Udemy?




“Open Online MOOCs”

Udemy Open Online Courses URL:  https://www.udemy.com/courses/.
MIT Open Courseware URL:  http://ocw.mit.edu/index.htm.

Udemy offers free or inexpensive Ivy League education online and Udemy connects people who want to teach with people who want to learn. Most courses on Udemy are open online courses—dubbed (MOOCs) or massive open online courses that focus on work/professional skills such as Excel, Photoshop, Mobile Apps, User Experience, Web Design, Game Development, Start-Up/Entrepreneurship, Writing, Film making, Video Editing, Presentations, etc.  This site invites instructors from all lifestyles (Webutation, n.d.).

The reason I chose Udemy is that it offers anyone, anywhere, and anytime connections to learn from world experts.  Courses are taught on demand, which means they are taken at the user’s own pace.  Courses include discussion boards to interact with instructors and fellow students and most courses are free! Moreover, the paid courses are purported to cost far less than what you’d pay at a local college or university (Udemy, n.d.).  I would offer my adult learners hyperlinks to good and free writing courses on this site to familiarize them to the site where they learn writing skills development or any other subject of their choosing.

The next open online course that I chose this week that I would introduce to my adult learners to is MIT Open Courseware from the Massachusetts Institute of Technology. “The idea is simple: to publish all of our course materials online and make them widely available to everyone” is the mantra of MIT’s OCW. Open Courseware or (OCW) makes the materials used in the teaching of almost all of MIT’s subjects available on line and free of charge” (MIT, n.d.).




MIT touts, “OCW is open and available to the world and is a permanent MIT activity.” MIT is an Ivy League university that is respected around the world. This site is an excellent resource for adult educators because through OCW improves courses and curricula, making schools more effective according to the site’s literature. Moreover, it claims that students find additional resources to help them succeed; and independent learners enrich their lives and use the content to tackle some of our world’s most difficult challenges, including sustainable development, climate change, and cancer eradication” (MIT, n.d.). Learners can order any course that interest them for whatever their reason. Students have an opportunity to test drive eLearning from world experts from many academic disciplines. I, personally, would use this MOOC to brush up on my math skills. This site also offers students of limited English speaking abilities opportunities to learn English and it helps native English speakers knowledge for understanding the challenges such students face living in the USA.


Students do not need to register or enroll in course offered nor do they receive grades or credits. Moreover, MIT does not provide interaction or direct contact with MIT instructors, staff, or students. Teachers are encouraged to use, reuse, and mix (repurpose) content as long as they follow MIT’s terms of use. Furthermore, MIT hope users will “share” their content with friends, family and colleagues (MIT, n.d.). Teachers and learners are provided information on how “begin their educational journey” via “finding a course by topic or department; perusing courses on the site’s Cross-Disciplinary Topic Lists such as: energy, entrepreneurship, environment, introductory programming, life sciences, and transportation. Each OCW course offers some type of instruction that may include a syllabus, lecture notes, reading list, or calendar, and a learning activity such as assignments, quizzes, or exams.


References


MIT. (n.d.). MIT OCW. Retrieved from http://ocw.mit.edu/index.htm.


Udemy. (n.d.). Retrieved from https://www.udemy.com/courses/.


Udemy. (n.d.). Retrieved from https://www.udemy.com/seeing-the-big-picture/?couponCode=UDEMY25.


Webutation. (n.d.). Open Website Reputation. Retrieved from http://www.webutations.org/go/review/udemy.com.
  

Saturday, April 5, 2014

My BrainPOP – Setting Up a Class

My BrainPOP – Setting Up a Class


Educators can setup their own classes using BrainPOP!  This short video shows you how.  Let's get started.

Week 5 Games, Simulations, and Virtual Environments

“Games, Simulations, and Virtual Environments”




Fun Brain’s URL:  http://www.funbrain.com/cgi-bin/gg.cgi?A1=m&A2=0&A3=0&AFUNCT=1&ALEVEL=1


The two web-based, virtual environments that I chose to talk about for this week’s blog post is called “Brainpop.”  “Brainpop English language-learning program” uses lively, engaging content to teach English to speakers of other languages and native speakers of English.  This program is loaded with content, games, movies, words and their usage.  The audience for this virtual learning environment are  for all academic levels and disciplines such as science, math, social studies, health, engineering & tech, and English.  This site host loads of information for the teacher such as lesson plans, a free BrainPop educators section with Common Core Standards for every subject for all fifty USA states.  The interface has animated, lively colors, large font, and appears to be user friendly and easy to navigate.  The part that really passions me is Brainpop ESL/ELL. The downside of this site is every character is an animated cartoon, which my irate some adult learners.

Brainpop’s ESL/ELL virtual learning environment is built around animated movies and supporting features, it is an excellent resource for adult learners, because it reinforces vocabulary, grammar, pronunciation, reading comprehension, and writing skills.  It can certainly make a difference in the learning of all ESL/ELL students!  It also features all conceivable learning style, such as aural, visual, and tactile. Laureate’s week five video report, “We’ve seen people learn so much through games!”  I agree that BrainPop has really created mathematics, English, etc. that kids, as well as adults can learn from and love to play.

The Minnesota Literacy Council has its own website that offers a plethora of instructor material resources and aids for computer education and ABE grammar skills development and for the building of basic computer literacy for adult learners living in Minnesota.  These virtual programs found on this site are prepared by members of Minnesota’s CTEP (Community Technology Empowerment Project).

I would incorporate BrainPop virtual interactive ESL, literacy, and reading content, movies, and games into my English language arts literacy-writing course via hyperlinks that connect learners to my subscription.  These virtual environments will enhance and reinforce the skills that I know that adult learners of literacy writing need to excel in their educational achievement, economic success, positive health outcomes, and civic engagement responsibilities to themselves, their families, and the community.  For example, students will improve their reading and writing, speaking, spelling, word recognition, word identification and pronunciations, parts of speech such as nouns, verbs, adjectives, adverbs, prepositions, and etc.to become proficient communicators and writers through the visual, aural, and interactive built in elements that BrainPop offers.  As for the Minnesota Literacy Council’s website, most activities are offer limited English speaker demographics, as well as native English speakers.  Another feature of BrainPop is students’ growth from being gamers to game designers.

Both environments offer students opportunities that inculcate passion and motivation for learning Standard American English. Both sites are available anytime and from anywhere students have the technology, broadband, and/or Wi-Fi to access it.   Best Education website also offers numerous resources of multiple academic disciplines for adult learning via games and learning activities.  This site can be accessed in one spot by downloading the Homework Simplified Toolbar.   

Squire (2011) posits identifying students’ passions and using them as advantage for relating academic content should be something that skilled teachers can do regardless of technology.  Squire’s narrative suggest gaming is a great way to build meaningful relations that forge friendships built around common interests that can help address academic matters related to things of interest or just by calling upon the goodwill teacher and student develop via interest and gaming (p. 46).  By building relationships with others of like interest, students learn to hang out in forums, which are an excellent source for learning.

Moreover, Squire (2011) suggest there’s a coupling effect between the students’ interests and academic ones via a degree of reciprocal indoctrination involved in getting students to care about the same kinds of things teachers care about (p. 47).   In my profession of teaching adult learners, I have observed that some students may not have the necessary computing experience for Online learning to play games for learning.  Hyperlinks that direct such students to online content can be a welcoming sight for many older learners; hence, I use them to help guide my students along their internet browsing experiences.  It would also behoove the instructor/teacher to administer the VARK, keyboarding and surfing skills tests along with the ELSA skills tests to ensure students are able and ready to engage and participate in online courses and learning.

References 


Best Education. (n.d.).  Language arts sites.  Retrieved from http://www.bestedsites.com/Languageartslinks.html.

BrainPop. (1999 – 2014).  Retrieved from http://www.brainpop.com/.


BrainPop. (n.d.).  Retrieved from http://www.brainpopjr.com/games/readingandwriting/.

BrainPop. (n.d.).  Writing a Paragraph.  Retrieved from http://www.brainpopjr.com/readingandwriting/writing/writingaparagraph/preview.weml.

Fun Brain.com (n.d.).  Grammar gorillas.  Retrieved from  http://www.funbrain.com/cgi-bin/gg.cgi?A1=m&A2=0&A3=0&AFUNCT=1&ALEVEL=1.

HomeworkSimplified Toolbar. (n.d.).  You can now enjoy one-click access to the latest movie reviews, film trailers, entertainment news and more in one convenient spot!  Retrieved from http://www.homeworksimplified.com/alreadyInstalled.jhtml.

Laureate Education, Inc. (Producer). (2010). Learning through games [Video webcast]. Retrieved from http://www.courseurl.com.

Minnesota Literacy Council. (n.d.).  Retrieved from http://www.mnliteracy.org/.

Minnesota Literacy Council. (n.d.).  Instructor notes and resources.  Retrieved from http://www.mnliteracy.org/educators/adult/technology/computer-skills.
 
Squire, K. (2011). Video games and learning: Teaching and participatory culture in the digital age. New York, NY: Teachers College Press.



Games, Simulations, and Virtual Environments



The two web-based, virtual environments that I chose to talk about for this week’s blog post is called “BrainPop.”  “BrainPop English language-learning program” uses lively, engaging content to teach English to speakers of other languages and native speakers of English.  This program is loaded with content, games, movies, words and their usage.  The audience for this virtual learning environment are  for all academic levels and disciplines such as science, math, social studies, health, engineering & tech, and English.  This site host loads of information for the teacher such as lesson plans, a free BrainPop educators section with Common Core Standards for every subject for all fifty USA states.  The interface has animated, lively colors, large font, and appears to be user friendly and easy to navigate.  The part that really passions me is BrainPop ESL/ELL. The downside of this site is every character is an animated cartoon, which my irate some adult learners.  

BrainPop’s ESL/ELL virtual learning environment is built around animated movies and supporting features, it is an excellent resource for adult learners, because it reinforces vocabulary, grammar, pronunciation, reading comprehension, and writing skills.  It can certainly make a difference in the learning of all ESL/ELL students!  It also features all conceivable learning style, such as aural, visual, and tactile. Laureate’s week five video report, “We’ve seen people learn so much through games!”  I agree that BrainPop has really created mathematics, English, etc. that kids, as well as adults can learn from and love to play.

The Minnesota Literacy Council has its own website that offers a plethora of instructor material resources and aids for computer education and ABE grammar skills development and for the building of basic computer literacy for adult learners living in Minnesota.  These virtual programs found on this site are prepared by members of Minnesota’s CTEP (Community Technology Empowerment Project).

I would incorporate BrainPop virtual interactive ESL, literacy, and reading content, movies, and games into my English language arts literacy-writing course via hyperlinks that connect learners to my subscription.  These virtual environments will enhance and reinforce the skills that I know that adult learners of literacy writing need to excel in their educational achievement, economic success, positive health outcomes, and civic engagement responsibilities to themselves, their families, and the community.  For example, students will improve their reading and writing, speaking, spelling, word recognition, word identification and pronunciations, parts of speech such as nouns, verbs, adjectives, adverbs, prepositions, and etc.to become proficient communicators and writers through the visual, aural, and interactive built in elements that BrainPop offers.  As for the Minnesota Literacy Council’s website, most activities are offer limited English speaker demographics, as well as native English speakers.  Another feature of BrainPop is students’ growth from being gamers to game designers.

Both environments offer students opportunities that inculcate passion and motivation for learning Standard American English. Both sites are available anytime and from anywhere students have the technology, broadband, and/or Wi-Fi to access it.   Best Education website also offers numerous resources of multiple academic disciplines for adult learning via games and learning activities.  This site can be accessed in one spot by downloading the Homework Simplified Toolbar.   

Squire (2011) posits identifying students’ passions and using them as advantage for relating academic content should be something that skilled teachers can do regardless of technology.  Squire’s story suggest gaming is a great way to build meaningful relations that forge friendships built around common interests that can help address academic matters related to things of interest or just by calling upon the goodwill teacher and student develop via interest and gaming (p. 46).  By building relationships with others of like interest, students learn to hang out in forums, which are an excellent source for learning. 

Moreover, Squire (2011) suggest there’s a coupling effect between the students’ interests and academic ones via a degree of reciprocal indoctrination involved in getting students to care about the same kinds of things teachers care about (p. 47).   In my profession of teaching adult learners, I have observed that some students may not have the necessary computing experience for Online learning to play games for learning.  Hyperlinks that direct such students to online content can be a welcoming sight for many older learners; hence, I use them to help guide my students along their internet browsing experiences.  It would also behoove the instructor/teacher to administer the VARK, keyboarding and surfing skills tests along with the ELSA test skills tests to ensure students are able and ready to engage and participate in online courses and learning.     


References 


Best Education. (n.d.).  Language arts sites.  Retrieved from http://www.bestedsites.com/Languageartslinks.html.

BrainPop. (1999 – 2014).  Retrieved from http://www.brainpop.com/.


BrainPop. (n.d.).  Retrieved from http://www.brainpopjr.com/games/readingandwriting/.

BrainPop. (n.d.).  Writing a Paragraph.  Retrieved from http://www.brainpopjr.com/readingandwriting/writing/writingaparagraph/preview.weml.

Fun Brain.com (n.d.).  Grammar gorillas.  Retrieved from  http://www.funbrain.com/cgi-bin/gg.cgi?A1=m&A2=0&A3=0&AFUNCT=1&ALEVEL=1.

HomeworkSimplified Toolbar. (n.d.).  You can now enjoy one-click access to the latest movie reviews, film trailers, entertainment news and more in one convenient spot!  Retrieved from http://www.homeworksimplified.com/alreadyInstalled.jhtml.

Laureate Education, Inc. (Producer). (2010). Learning through games [Video webcast]. Retrieved from http://www.courseurl.com.

Minnesota Literacy Council. (n.d.).  Retrieved from http://www.mnliteracy.org/.

Minnesota Literacy Council. (n.d.).  Instructor notes and resources.  Retrieved from http://www.mnliteracy.org/educators/adult/technology/computer-skills.


Squire, K. (2011). Video games and learning: Teaching and participatory culture in the digital age. New York, NY: Teachers College Press.


Thursday, March 27, 2014

Week 4: What Constitutes “Good” M-Learning?



Argument for M-learning




What Constitutes “Good” M-Learning?

How can educators use the new technology of mobile learning to create learning activities for their students?  This question is one that teachers can easily learn by studying the functionalities of their own smartphones.  Educators can learn to embrace what mobile learning apps can do to enhance learning in their classrooms.  Many educators today frown upon mobile usage in their classrooms as distractors that disrupt the flow of instruction.  If educators learn the capacity, utility, and integrative goodies that mobile learning can produce that does not necessarily need be the case.  According to a Pew Research study, “Six in ten Americans go online wirelessly using a laptop or cell phone; African-Americans and 18-29 year olds lead the way in the use of cell phone data applications, but older adults are gaining ground” (Smith, 2010).    

Even with increasing numbers of investigative studies, there are still significant gaps in the literature (Litchfield et al., 2007). Little is understood about when m-technology is most useful and what constitutes good m-learning.

(Anderson & Stead as cited in Koszalka and Ntloedibe-Kuswani, 2010) posit, “Using m-technologies in instructionally sound ways offers two advantages…M-technologies can effectively bring community instructional resources and activities from the outside into the classroom, bringing similar benefits to those that were seen when computer technologies were first integrated into classroom settings” (pp. 140 – 141).
(Facer et al., 2004; Sprake & Rogers, 2006; Williams, Jones, Fleuri ot, & Wood, 2005 as cited in Koszalka & Ntloedibe-Kuswani, 2010) report, M-technologies such as Smartphone are portable and connective by their very nature; thus, they can easily provide learners with resources and new types of instructional activities ‘out’ of the classroom and into the community. 

I concur; for example, a science teacher could easily integrate into a lab lesson into the curriculum that takes advantage of the portability and connectedness capability of Smartphones by having students research, identify, and categorizing and listing photographs they take, let us say, of dry rot in trees in their neighborhoods.  Another use I can think about for using Smartphone technology is to download apps such as “Popplet” that is a tool for the iPad and web to visually capture and organize your ideas.  It is used in the classroom, at home, or in the office.  It is an excellent tool to teach literacy-writing skills.   


As you can see M-learning is the new dimension of technology learning tools inside and especially outside the classroom.  M-learning devices such as Smartphones and some cameras such as my Samsung Galaxy NX300 have the capacity to create and connect learning whereby learners become less consumers of information and more collaborators, researchers, and publishers on-the-go (Stead, 2006 as cited in Smith, 2010).  



Always Ready to Share Your Memories

According to Samsung NX300 website, users can connect to their world—and to their smart devices. A dedicated Direct Link hot key lets the user quickly and wirelessly send images to a mobile phone, tablet, PC or Smart HDTV—directly from this camera. It is perfect for sharing moments with friends, family, and your favorite social networks. The Samsung NX300 also includes Dual band (2.4GHz and 5GHz) support so you can connect faster and with more stability to wireless networks around you.

 
References
 
 
Edudemic.com. (2013, January 29).  Using Cell Phones in Class:  A primer for teachers.  Retrieved from http://www.scoop.it/t/mlearning-learning-on-the-go?page=2.
 
Koszalka, Tiffany A. & Ntloedibe-Kuswani, G. S. (2010). Literature on the safe and disruptive learning potential of mobile technologies. Distance Education, 31(2), p. 139-157.
 
Popplet App. (n.d.).  Visual Learning.  Retrieved from http://popplet.com/.
 
Smith, A. (2011). Pew Internet & American Life Project: Smartphones. Retrieved from http://www.pewinternet.org/~/media//Files/Reports/2011/PIP_Smartphones.pdf
 


Thursday, March 20, 2014

Week 3 Social Networking Technologies





URL:  http://quizlet.com/mission is a free or paid resource for educators

The above screenshot depicts one of the social networking technologies I chose to talk about this week.  I chose this study tool because I think it is an excellent tool for teaching adults and for teachers creating and developing content according to the objectives of learning.  It provides adult educators unlimited potential to create many types of content.  The content teachers create can be integrated with external and repurposed content, courses, LMSs, and social networking sites such as Facebook. 

Quizlet also boasts an iPhone app for on the go mobile learning.  Moreover, Quizlet touts its free study tools and states that over a million students and teachers a day – from grade school to graduate school, language learners to vocational students, at home and in the classroom, use their apps.  Teachers and learners use Quizlet in every imaginable setting in almost every country – public and private schools, religious schools, charter schools, prestigious universities, and one-room schoolhouses (Quizlet, n.d.). 

Thursday, March 13, 2014

Week 2 Benefits & Challenges of Technologies Selected




Benefits and Challenges of Technologies Selected 

The benefits of using Coursesites by Blackboard are that it has the ability to store all course materials in one place via Google Docs; it also has a built in library for Youtube, TeacherTube, and teacher created videos and audio. In addition, this application allows ID instructional designers or educators to create textual information such as welcoming students, course syllabus, resource page, and content where students can delve into learning. The superb thing is that the students are exposed to learning on many levels—visual, textual, contextual, and audio--all their various learning styles. Coursesites is an Online Learning Management System or (LMS) that has the capacity to tap into every student's lifestyle and learning style via asynchronous learning, delivery and participation.


Friday, March 7, 2014

Week 1 Emerging Technologies








Hello bloggers, I am your administrator and I greet you from snowy Minnesota, land of the Northern Star.  I am on this mission to discover technology tools I will use as an enhancement for teaching adult learners English language writing skills.  The literacy writing course I propose to create will take approximately six weeks to complete having one week each for each module.  Students will first learn the rules of conduct for learning online.  They will learn rules of conduct about appropriate and inappropriate speech for online learning. Vulgarity and disrespect will not be tolerated. I propose this course will be a hybrid-blended f2f course (Richardson, 2010).